48 Hours of Fury

Fury is closing down. It’s not a big surprise, but it’s still sad to see a game go both for the players who enjoyed it and for the developers who worked hard on the game. 48 hours is pretty short notice, but I guess it’s a bit like the band-aid theory (shut down the game as fast as possible and it will hurt less). The message from Auran after the jump (because they’re closing down the site). Continue Reading »

Boston Post Mortem < August 2008

Ever want to meet the man who invented the home video game console? You can! Ralph Baer is the very special guest speaker at tomorrow’s (that’s a Tuesday, NOT a Wednesday) Boston Post Mortem. It begins at 7:00PM on Tuesday, August 5 at The Skellig in Waltham, MA. Devs and non-devs are welcome. More info can be found here.

Avoid the Corruption!

Paul Barnett discouraged developers from playing WoW? The thought is that playing other games, especially market leaders like World of Warcraft, can corrupt a designer into copying them to some degree. I agree that the game is a work of flawed genius, but I don’t really agree with not playing other massively multiplayer games for your own purity. Continue Reading »

“Copernicus” Concept Art at Ten Ton Hammer

Was yesterday’s pair of conceptual pieces not enough for you? Then fear not, for there are two more pieces of concept art depicting what we’re calling “Idealized Reality.” This time they’re over at Ten Ton Hammer, and they included the captions that I found to be mysteriously absent from the ones at Zam. Enjoy the art! These two are by Scott Duquette and Damarcus Holbrook.

“Copernicus” Concept Art at Zam

Looks like a couple of post cards were given to Zam during Comic-Con, showing concept art from “Copernicus.” This is some of the first artwork seen by anyone outside of 38 Studios, and it’s just a small taste of what is to come in the future (I believe you saw a glimpse of these in the Jace Hall show as well). Head over to Zam for the art, and let us know what you think!

Massive Guys on Massive Games: Episode #4

The fourth episode of “Massive Guys on Massive Games” is now on the wireways! In this episode, find out the favorite player race of Ryan “Blackguard” Shwayder and Steve “Moorgard” Danuser, as well as our favorite classes to play. Enjoy! Continue Reading »

38 Studios Job: Game Designer

Are you an experienced game designer who wants to work on the most exciting MMO in development ever and with ME?! If so, and you’re not only experienced but actually a very good game designer, check out 38 Studios’ latest Game Designer job posting. Note that we’re looking for someone with 2+ years of experience; we’re still not seeking out entry-level designers.

EVE Online

I’m back to trying EVE again. This is my fourth attempt at getting into the game now. I really want to get into it and get to the point of helping a corporation, participating in PvP, and all the rest. Now that I’ve put Age of Conan down until they put in lots of 60+ quests, it’s time for another go. If you play EVE, send me some mail in the game. I’m Marakhan.

Dr. Horrible’s Master Plan

One week only, on the internet, for free. Joss Whedon has created a hilarious sing-along miniseries that will be taken down at the end of this week. Acts I and II are out now, and Act II is out on Saturday. In this miniseries are Neil Patrick Harris (Doogie Howser) Nathan Fillion (Firefly) and Felicia Day (The Guild). Watch Dr. Horrible!

38 Studios Licenses Morpheme

Yesterday, 38 Studios announced that we’ve licensed NaturalMotion’s animation technology, morpheme, for our MMO codenamed Copernicus. Details about this can be found on the 38 Studios site, and you can go to the NaturalMotion site for some visuals and information if you want to know what morpheme can do.